Inakamichi: Visions - Official Movie Website Production Journal, Page 11 |
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15 February 2007- More ambitiousness, but for once, my creative surge is back- I'm now aspiring to
make an animated film using construction paper. Unlike the flat images and simple animation of "South Park", however, I'm
planning on pushing it a step further. This will likely be a short due to its time-consuming nature [last year, it took me
an entire week to complete 12 seconds of dumbed-down, simplified animation], but I probably have enough material to make this
feature-length. It is likely that the entirety of this project will be shot in MiniDV instead of a digital SLR or something
of higher resolution, mainly because I want some moving elements shot in live-action, and it is my belief that a background
plate being sharper than the foreground image creates a more convincing composite. [I really can't be too hard on "South Park"; that show and its cheap look told
me that I could make films, too! Just needs construction paper, imagination, and a camera to animate with] More than ever, I'm really starting to buy into David Lynch's arguments for MiniDV-
except the one that says "film is dead". For the still photographer and hobbyist filmmaker, it definitely is; but plenty of
our directors are still very, very loyal to celluloid, and it won't die so easily. Not soon, anyway. (and I still take photographs on celluloid. Black-and-white C-41, the kind that
you have to take to the drugstore to be developed- not real B&W that you use in photography classes) Seeing "INLAND EMPIRE", there were really only two things that bothered me about
the cinematography, and both were due more to the camera settings and techniques used than the video medium itself: 1. Blown-out, overexposed backgrounds. David Lynch uses a prosumer Sony PD-150.
I'm using a consumer Canon Optura60. If I can control exposure on my $700 camcorder, Lynch could have certainly done the same
on his high-end camera. Adjusting white balance in post-production may make the video "grainier", but all 3 hours of "INLAND
EMPIRE" already is. 2. Signs of what is obviously post-production cropping, used for extreme close-ups.
While he argues that DV's being less sharp than 35mm and HD gives the audience more "room to dream", when it's zoomed-in and
pixellated like that, we can clearly see it was an MS Paint job. ...and I really don't buy the anti-DV arguments that it looks overly grainy or
pixellated otherwise. The grain/noise looks quite good and almost comparable to film, and if they know that much about resolution,
they'd know about anti-aliasing, which keeps a natural DV image from looking pixellated around the edges like that. Only in
the aforementioned extreme close-ups did the pixels really show. If one aspiring independent filmmaker keeps himself from going into debt by saying
this, it will have been worth it: you really don't need to shell out the money to shoot your debut feature on 16mm. DV is
cheaper and it gives you good experience if you ended up screwing up majorly. Keep the camerawork, focusing and exposure competent,
and it really shouldn't be that bothersome. As well, creating DVDs and otherwise screening copies for film festivals is cheaper
when it's already in video, than some cheap telecine house for 16mm... or that telecine is going to drag you even further
into debt! I say this not from (feature-length) experience, but common sense and mathematics...
and stories of other peoples' projects. Save the money for film when you're an even more competent and experienced filmmaker,
on your second feature when some banker just might invest. ...and unless you have money and talent to build some really authentic-looking
sets (or props) where the seams don't show, don't use sets or don't use HD. Back to Dead Moose, Inc. business, the status on "Code of 'Con'duct I" I can only
summarize in one word: DAMMIT! I didn't want this to happen, but it appears to be so- we can't film more scenes
unless we can locate our actors and find out what times they're available. ...or get new cast membets. We need to get something
new finished, and soon!
21 February 2007- http://deadmooseinc.tripod.com/ It's easier to navigate through, easier URLs (i.e., fmii.html, not id82.html for
"Fight Movie II"), and a dark background that's easier on the eyes. I've also started a new set of filmmaking rules, entitled "AUTOFOCUS-O7", for a
day of fun for the seasoned filmmaker. It's been getting mixed reception at Vimeo, with "but that's what I already do!" comments;
I know this will have its participants, though, so I'm going to shop the concept around to people who are more likely to understand
where I'm coming from... mainly, student filmmakers who deal with boom mics and manual settings. And they'll possibly understand
the fun that comes from the challenges it presents. The rules are at http://deadmooseinc.tripod.com/autofocuso7.html The first entry in this project is a film of my own, titled "The Mugging"... even
though I've received criticism that it's "too slow and clean" to be a mugging. It was quickly concieved at 12:00 noon, with
the prop used built at 12:35 and finishing at 12:40, then the roughest script imaginable drawn out at 1:00. Filming finished
at 3:00, and editing was finished around 4:00, and released soon after that. Not since "Fight Movie: a pilot" has any of our
productions gone through the whole process that fast! What I've learned shooting this is stuff I learned from "CHASE: a documentary"-
keep things planned, and stop ad-libs if they get in the way. With luck, it so happened to be the same two cast members. The camera used is a new one that I got: a Canon ZR600, bought for the purposes
of being a VCR, only to upload footage to the computer. This is the once that it sees some action in the field, mainly because
I called for a cheap, consumer-level camcorder. The ZR600 is quite limited- manual focusing and exposure control are both
difficult, you can't hook up headphones and you can't control the audio levels manually. Since manual options are prohibited,
it was simple enough to go to EASY mode. The lack of control over the picture lead to some planned shots were people were
rendered as silhouettes, and therefore new angles had to be picked. Editing on Windows Movie Maker (as opposed to my regular Adobe Premiere) was easy
enough to learn- it just didn't stop being a very annoying tool to work with. The limited tools available did add to fun,
and I'm allowed very limited brightness and sound timing. The sound effect used was recorded from an archival sound effects
CD as played by my boombox, and the rotoscoping was done in Microsoft Paint; due to shifts in brightness between frames, the
effect is obvious. It really is like seeing what you can do going back to crayons again, now that
you've had more experience at drawing. If you've worked with tons of equipment and advanced editing software, I invite you
to make a film under the AUTOFOCUS-O7 system. 22 February 2007- It took around half-an-hour to get the mask on Kevin for his role as the Killer,
and we didn't stop hearing about how painful it was. Nearly every take took forever to set up, but especially the first shot
outside, in which there was a pan down and onto Kevin. Little kids were watching us, and laughing, so we guessed the mask
wasn't scary. Finally, we progressed into indoor shooting, and after a couple of successful first
takes, we got upstairs into the closet where things were significantly different. It's hard when you have a boom mic recording
essentially nothing, but it's better to have that sound that could be potentially used, than raw camera noise which would
have to be deleted for a sense of continuity to when we do record dialogue with the boom mic. Lessons in lighting were learned,
as plenty of the shots were too dark; a lamp was brought in and was our main light source. From the beginning of the shoot, I insisted we screen dailies after we wrapped,
just in case there was stuff we needed to reshoot, and also to get an idea as to what takes will be used. It turned out to
be useful; even though I judged Richie's TV to be far too dark, we re-shot a couple of things and changed the angles entirely. Right when I got back home, I recorded more foley effects for "N" while I was still
in the car. Getting back in the house, there was already an e-mail there of "lessons learned"... which I feel are useful enough
to repeat here: "1. I wanted to make a shot list but was unable due [to] my need to direct the
costuming. Like with "SCHEDULE", Richie will shoot plenty of stuff, then decide what to ultimately
keep in the editing room. Personally, I much prefer to stick with only the shots needed, as I just can't make those kinds
of decisions in the editing room; otherwise, I could give you that director's cut of "Visions" right here and there. Richie is hoping to submit this to the Monta Vista Film Festival. As for me, I
don't know what I want to do for it yet. "N" is my best candidate, once I get all the sound mixing done; I'm also contemplating
submitting to real film festivals, as I've printed out plenty of forms today. Really need to make sure the film is worth it,
though, as these cost good submission money. ...and I believe today is 2 years since "another walk in the park" was shot. I
don't know if I'll ever get that film tweaked to my satisfaction; it won't be on YouTube or anything of the like until it
sounds comprehensible. 24 February 2007- Today, due to inability to film, Richie took the opportunity to have a planning
session for "Recurring Nightmare", as well as notes on "Productivity", which we've decided to re-shoot everything for a better-planned
production. Gives me a chance to improve upon my acting, which I'm completely embarrased about. As it turned out, the planning session was a good idea. We discovered without actors
waiting, what did and didn't work. As I brought my camera and anamorphic lens with me (but not my boom pole), we learned what
our limitations were in terms of angles. Estimates were done of what could fit in a boom operator, and what couldn't. Before planning commenced, I uploaded the footage we shot to test out color adjustments
as well as other directions he had in his screenplay (I had to check the downloaded file, as I deliberately crossed any stylistic
and camera directions out in the hard copy. Leave those to the director; and even if the screenwriter is the director, the
director should have his own notes). Much rotoscoping is going to happen for a particular effect, which doesn't work
with garbage mattes. Color adjustment should be much, much easier than this, especially since I've mastered the "Levels" function. 28 February 2007- Due to the fact that I am very unhappy with the utter lack of views I'm getting
on Google Video, I've looked for new video services. I'll use Revver once I turn 18, which is in a matter of weeks. iFilm's
Terms of Use, until I get a lawyer to read into what they're really saying, I'm going to assume they own the intellectual
property rights to anything I submit. I really can't stand these extremely complex legal terms and run-on sentences used in
contracts, as there's always some kind of way they'll screw you over. Finally, my next stop, YouAreTV, which claims it won't be taken over by any major
corporation and supports independent filmmaking. Well, anything's better than the philistine paradise of Google Video, or
YouTube, but I don't fully believe them. However, they seem like another friendly community, like Vimeo, so I'm all for it. I'm going to ask Richie if he can come up with a better edit of Scene 25 for this
film, because I've never been fully happy with the released cut currently out. As it turned out, a transcript appeared to
help, but when I inked out the stuff I didn't like and found substitutes, the sound was awful! What really sucks is that these
could have successfully trimmed the scene by 30 more seconds... enough to keep viewers still watching. If the re-editing job is successful, expect a completely remastered edition of
the film (with the original still there for purists, of course). "Code of 'Con'duct I" appears to be back on track, and we're planning ahead for
a filming session on Saturday. This should be a simple scene, but the 3-hour sessions aren't going to cut it. I'm still pushing
for all-day filming; otherwise, with a complex script to work with, this is definitely not going to be done at the same one-week
schedule the 19-minute original was.
7 March 2007- Today, Richie, Jessica and I looked around for cast members to fill in the leading
roles for "Code of 'Con'duct I". As it turns out, we didn't really need to search around for strangers we're far too afraid
to talk to, as local cast members seemed to be available. Three actors are now signed on to our production from within our
own group, and the rest is simply extras. While I had volunteered to play a supporting role, it looks as if I only need to
play an extra, if even that. Good. I'm still learning the ropes with this boom mic business. One thing I don't
like about the Optura60 is something to do with the monitors on consumer cameras: they don't show the overscan area... meaning,
I won't learn until editing if a good take was ruined because the mic popped into the edge of the frame, leading to the trouble
of reshooting. I just might have to buy wireless microphones and hide them around the set. "Productivity" is still going through rewrites, and apparently there's a creative
control struggle. I've just been sent a Google Document on it, and hopefully it'll shoot pretty soon.
20 March 2007-
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